Oct. 14, 2007

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    I took a vacation in Austin, and since Fiesta Texas is only about an hour away, I had to visit. My friend Tim drove us there and paid the $12 for parking. The parking lot is pretty large, but it wasn't crowded, so I knew today would be a good day.

    Right away, I noticed that this was different from the other Six Flags parks I've been to. It had a fairly elaborate entrance, and a fountain had red water for Halloween. I had a coupon for $12 off each ticket. We paid and went in. I wanted to start on Superman Krypton Coaster since I hadn't ridden a floorless coaster since Scream in 2006, and I hadn't been on a good one since Batman Knight Flight in 2003. We missed the entrance since it's sort of buried next to a store. We walked under the giant bleached sign, but we noticed it after turning around.

    We got in line, and the line was at the bottom of the steps leading to the station. We waited a few minutes for the back seat. Superman has these odd black covers over the tops of the restraints, and I had no idea why they're there. Superman starts with a drop and turn to the left out of the station. At the top of the lift hill, it levels off, banks and turns to the right. Then begins what became my favorite floorless coaster. The first drop dives down the side of the quarry wall. It seems extremely steep, and it's great. The rocks pass by, and you soar into the enormous loop. There's some hang time at the top before it dives down again. It rises up into a helix on top of the wall, which is great. I really got a kick out of the interaction with the wall.

   The zero-G roll is next, and it's fun. I enjoy these on sit-down coasters. There's a bit of airtime in the beginning of it, and then it quickly flips around, so you're out of your seat the whole time. That was great. The cobra roll is pretty cool, and it's followed by a quick left then right turn into the brakes. The right turning drop out of the brakes is really quick, and I hit my head on the restraint, but it wasn't bad at all. There's a short upward straightaway and it goes into the interlocking corkscrews. It goes into a steeply banked right turn and a hop into the end brakes. There's a hint of airtime in the back, and I'm sure there's some in the front. We only rode in the back, though.

   We went to Poltergeist next. The previous weekend, I rode Flight of Fear at Kings Island, and I wasn't impressed with the second half of the ride because the block brake nearly stops you. Poltergeist was surprising because it has no brakes! You just soar through the entire course. I really like the layout of these rides. Tim said he kept his hands down because he felt like he'd lose them at every turn. That's a spaghetti bowl for you.

   Next was Tony Hawk's Big Spin. We waited about five minutes to get on. I really enjoyed this. The spinning was crazy, and the layout is pretty fun. It spins immediately off the first drop and doesn't let up until the end of the ride. There were some good surprises in the coaster, especially in the drop off the last block brake and the airtime hill after it. The side Tim and I were on was going backward, and we got airtime in those two parts. I enjoyed it because I wasn't expecting it, and we were going backward. The helix at the end is quick, and the ride slows to a stop after the magnetic brakes. The cars were stacked, and the device to stop the spinning isn't until the block right before the station. We sat in the block just before it, and we spun and spun and spun. Tim was getting dizzy and a little nauseated. I didn't mind.

   Tim found some flowers and picked them for his girlfriend, and I went to Johnny Rockets and got chicken fingers for $9. They were good.

   Next was Scooby Doo Ghostblasters, a Sally interactive dark ride. The line was about 10 minutes. I sucked at it, which I thought was weird because I didn't do well at the Scooby Doo ride at Kings Island, but I did well on Gobbler Getaway at Holiday World. We sat in the back, and the ride favored people on the right. I was on the left. Tim did so well, his total was more than mine and the two people in front of us. Combined. Eh. These are still fun rides, and it's good to get out of the sun.

   We decided to get Boomerang out of the way. Nobody was in line. I liked that because waiting for a Boomerang is lame. We sat in the middle. So this ride is just like any other Boomerang. Blah blah. Wait. This one was the best I've been on. No joke! I was surprised. It wasn't smooth, but it wasn't horribly rough. How odd.

   I bought a $4 lemonade from a cart on the midway. Mmmm. It was good and refreshing.

   Up next was Roadrunner Express, an Arrow mine train that interacts with the cliff wall. I liked this a lot. The drops follow the terrain well and dive through and around Rattler's structure and the cliff wall. It's not as good as Adventure Express, but it's pretty fun.

   I went to Rattler, and Tim decided to sit out. He rode it in 2005 and absolutely hated it. I've heard nothing but bad about this ride, so I braced myself for a terrible experience. It's really tall, but the first drop is pretty shallow. The walk of the station took longer than what I waited for the back car. The ride turns a little at the top of the lift and drops down. It shakes around a lot, but I held on tight and kept my back off the seat back. The turn after the drop is awful. The worst part of the ride immediately follows that. The track banks heavily to the left, levels out and rises up a straightaway before the triple helix. The track sways like crazy in the heavy banking at the bottom. It's so bad, I could feel it in my car, and it jolted the train around awful.

    The triple helix is really slow and boring, but it also happens to be rough. Ugh. This ride sucks. It enters the block brake and dives down a horrible drop to the left and into the tunnel. The tunnel is the smoothest part of the ride. It has a quick turn to the right, exits the tunnel and shakes around a lot in another helix. It slams into the brakes and comes to an abrupt stop. This ride is terrible. Ouch. Boo. It's only the third-worst wooden coaster I've been on. Son of Beast tops that list, followed by the now-defunct Hercules.

    We went to Superman again and rode in the seventh row. I love this coaster. It's easily the best at the park. It's a little too smooth for my liking, but that's just because it's engineered so well. I didn't hit my head in the turn out of the block brake this time.

    Because I'm a credit whore, I had to ride Rollschucoaster, the kiddy ride. Tim and I sat in the same seat, and he laughed at me for doing it. The train goes around the oval circuit twice.

    There was a show across from the coaster called "Cornelius: The Not-So-Very Scarecrow." He wasn't scary, all right. He actually was the gayest scarecrow ever. He had a real effeminate voice, which cracked us up. He also used the word "ginormous," which was just dorky.

    We headed toward Whistle Stop, the train. On the way, the crossing gates went down, and a guy got caught in between them. He walked out, and the train passed. We looked at some koi and then went to the station and got on. It was a nice way to relax. It goes around the park and through part of the limestone wall near Superman.

    We got off the train and went to Tony Hawk again, but it was down. Instead of waiting, we went to Superman. I noticed odd signage out front, which just includes pictures of Superman getting bigger and bigger and bigger. What the heck?  We went to the last row for our final ride of the day. Superman is excellent. We left the park after that.

    Six Flags Fiesta Texas is unlike any Six Flags park I've ever been to. It's probably my favorite one too. It's got themed areas that it actually pulls off well. The roller coasters are all fun, and Superman, Poltergeist and Tony Hawk stand out. The limestone cliff that surrounds the park keeps it separated from the outside world. I had a lot of fun.

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